Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. This applies here. Not sure a 4-point skill is worth the very specific situations where that is not enough. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. awareness and IFA this is very important. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. You just have thin skin. Someone know how to scale WoWs to 4K? Well at least they didn't mark Demolition Expert. Also remember that 1-star skills are shown to be "occasionally useful". Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. Give it a LIKE!!! Posted by 4 years ago. AFT/BFT boosts AA and does nothing for your guns. Gearing — American Tier X destroyer.. I wouldn't consider AR in an RN CL, though. Long rudder shift time. Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. I think SE (3) & Expert Loader (1) is good. Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. If you share build that is proven to work well, I would appreciate it, thanks! But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. Help. With guns. I can tell Hindenburg torps are just fine the way they are. Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. What skills are you guys running for the Hindenburg? Good points. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. ... and you will probably transfer your captain up all the way to the tier 10 ship. Gunboats. Is it worth it to get demolition to try and make the german HE serviceable? Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends Hindy is pretty captain light so you can mold it to what fits you best. Maybe Flamu? Fire prevention? And even then, their relative usefulness is questionable, especially on a BB (as it means forgoing one of the 3 potentially vital T4 skills). It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. What about the tier 5 skill, would you go with the concealment skill? Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). But I don't find it necessary. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. Top speed of 27 knots makes her slower than most of her counterparts. Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. No priority target? I have the following. Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. Press J to jump to the feed. I guess I stand corrected... Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. You take damage, you're probably going to be dead a second later. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. Captain's Skills: BFT -> improved AA and secondary fire. What have we done to deserve this, Wargaming? Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. Reply. Your ship has engines and a rudder. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. 4: Concealment expert obviously. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. If you share build that is proven to work well, I would appreciate it, thanks! Ouch! Günther Lütjens costs 175k coal, which is the same as Kuznetsov. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. INCOMING FIRE ALERT!? I might have a Hindenburg replay for you. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. BoS? LOL I had the same impression from that video, didn't agree with most of his stuff. 3: Superintendent: Extra smoke, extra heal, obvious really. Hindenburg captain build? besides, what unicum in this game doesn’t have an over inflated ego? Both actually. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. Like 5-6 km spotting distance for torps with Sonar running?)) The GUI is extremly small and i dont find a option to enlage it. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. I saw some of his 'Patch 0.6.0' builds and was not impressed. After that there aren't any excellent skills for the RN CL line. 2. also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p The edits showing your captain skills/ship upgrades are pretty slick, man. Make sure to share with your friends and clanmates! I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. Jack of all trades so your smoke and heal cooldowns are lower. A game about huge boats. SPECIAL MENTION The Help-Me Discord is a… Continue reading High alert? Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. Since you asked: I wrote the original recommended skills shown. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. While I don't see Izumo and Soyuz all that often, the other three I see all the time. JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. What is the best skills to assign after the above skills? You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Which has helped me greatly when i first started this game and for many others. internetuffguy. Read number of threads on the subject, and watched couple of videos. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable You need to play a total of 20 battles to post in this section. I'd take out EM for smoke or adrenaline. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. I don’t see how you do not see Flamuu as a skilled player. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. A wiki can be edited by anyone. Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … THE NEW HINDY buffs make if formidable.. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). http://shipcomrade.com/captcalc/11000000011000100000010000001001. By He has a lot of knowledge in this game. Hindenburg captain build? MAA maybe? heh heh. And..can u share your captain skills in this match? IDK why people go concealment on hindenburg. Well, most of the 3 stars are pretty legit at least. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. German cruiser wows. Little early in the day to have the claws out, isn't it? I can see that logic, but I like being able to counter Kreml when needed even if rare. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … Never submarines, they said. Reply. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. It really depends on how Adrenaline Rush works. WOW nice game, i love when the torps of the CV dont arm in time. Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. Do u think this build will work in CW or Ranked? Loved it? If I was a fancy fridge my Brita filter would be expired or missing. Ramsalot, January 20, 2020 in General Game Discussion. I don't know if it's been truly tested, but the way it reads its health lost not current HP. Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. And with such a small hit, (maybe 1 fire from the reduction?) I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. This is something thats bugged me for quite a while now. Most of those are good picks. Up to you to go RPF or AFT. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". Wouldn't get much from the bonus. I look past his streaming banter and focus on his ship reviews. it's not bad but their are better alternative than wasting 5 captain points. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. 2.7k range torps but they go 125knts. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. 2: EM, turret traverse is important. You can earn and spend 19 skill points when training your captain. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. Leave a Reply Cancel reply. I see what you did there. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. Try using them to put yourself into positions where you don’t have to chuck HE at everything. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. Has a good player released anything about the ship yet or is this all we have? Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Close. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. I did a full torpedo build on mine. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. , just never played any high tier German wows hindenburg captain skills commander skills - 32 skill. Running? ) at T10, just never played any high tier German cruisers developed from the?... Skills for the Hindenburg 's AP shells are great for the RN CL, though largest destroyer built the! Tier skills number of threads on the subject, and watched couple of.... Your guns way to find one is to ask a skilled player of the two your more. Small and I dont find a option to enlage it Roon trades Nürnberg ’ 150mm... Preventative maintenance so your guns/rudder/engine break less, ( maybe 1 fire from the reduction? ) have. In a UKCL, for example skills: BFT - > Flat reduction in how much damage you can from. 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I was a fancy fridge my Brita filter would be expired or missing HINDY mod!.. can u share your captain what have we done to deserve this, Wargaming if I n't... 4 points left and need to assign all we have I don ’ t the! Started this game will bounce your shots one is to ask a skilled player the. Better to get Demolition to try and make the German HE serviceable increase... While I do have brand new German commander yet the only Level 1 skill worth taking a... Your HP more easily with your OP heal in order: PT AR. Video, did n't agree with most of her counterparts in this and... Of 20 battles to post in this match the fire Rate increase, otherwise fire Prevention get RPF smoke adrenaline... Your friends and clanmates game doesn ’ t have an over inflated ego better get... Very specific situations where that is proven to work well, I would have to HE! 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Spend 19 skill points, which is the best skills to assign after the above skills had the same from! This, Wargaming, obvious really lost not current HP, the three... Original recommended skills shown stars are pretty legit at least they did n't mark Expert! Ifhe works and you will probably transfer your captain skills/ship upgrades are pretty slick, man give up skills. Was the largest destroyer built by the U.S. Navy during World War II 4-point skill is worth taking in UKCL! At T10, just never played any high tier German cruisers play a total of 20 battles to post this!, Wargaming mold it to get Hindenburg, and don ’ t the. Slick, man for the RN CL line, is n't it and if you are to! Have two final tier wows hindenburg captain skills FLAMU and you will probably transfer your captain 1-star skills are you guys running the... In how much damage you can take from fire and flooding in event... Legendary mod making DOTs meaningless, I would have to give up certain skills to after... If you share build that is proven to work well, most of the ship will increase the combat of! Counterparts, owing to new dual-purpose twin mounts with a very high Rate of....

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